Diablo Immortal is an upcoming entry in the Diablo series that will allow players to experience the world of Diablo at nearly anytime on your phone. Currently set to be an isometric, top-down, hack-and-slash title that combines the feel of a Diablo game with the added benefit of an MMO experience all on mobile, Diablo Immortal hopes to give fans the iconic feeling of playing a Diablo title while away from the confines of a PC.
The biggest part that the production team wants to appeal through Diablo Immortal is’the fun of battle’ and the diversity of play. “As users reach the highest level, they can enjoy the main quest, the Hyeonsanggeum hunter, and the ancient rift dungeon,” said Zierhart. Each content has a purpose. For example, focusing on a bounty hunter to achieve a specific purpose, or playing ancient rifts to obtain legendary gems. What I was disappointed with in Diablo 3 was that the play was concentrated in the Great Rift, but Immortal is trying to make various activities more enjoyable.”
“At Blizzard, gameplay comes first. All of your gear is self-found [as you play the game]. That also means you cannot use in-game purchases to buy gear either. We want to ensure that players who do not spend money still have access to every piece of gear in the game as well. Second, players who choose to spend money should feel that purchases are worthwhile and deepen their engagement and enjoyment of the game and where possible, the enjoyment of other players as well,” said Arsenaux.
Blizzard has confirmed that the upcoming Diablo Immortal will be free for mobile phones and tablets. Everyone will be able to download the game to their Android or iOS device and enjoy a hack and slash adventure.
According to Blizzard, players should not be afraid of having to pay for content. The whole story and all classes will be free. Payments will only apply to cosmetic accessories or additional content.
Despite these assurances, some fans will likely remain skeptical on just how Blizzard will implement these microtransactions. For what it’s worth, Blizzard has said that Diablo Immortal will not feature any “pay-to-win” mechanics, with the in-app purchases found in the game either serving as cosmetic items or things that will complement gameplay. Some of the things that will be purchasable are Crests that players can use for in-game dungeons that provide random modifiers in order to give players a more challenging experience while also rewarding them non-gear items like Gems or Runes.
In the future, the production team will conduct tests in more diverse regions. During the test, the highest level will be raised from 45 to 55 and 60, and the final content will be released. Producer Arceno said, “With MMORPG, it is important to provide an activity that can be repeated and enjoyed even after reaching the highest level. Both PvE and PvP are preparing the final content in this direction.”
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