The Chicago Bulls to the N.B.A. finals

Posted by myadmin on February 2, 2016 in Uncategorized |

Since LeBron James entered the N.B.A., he has made his home in the Eastern Conference, which his teams have dominated for the past five seasons. Any team that has reached the conference finals against James’s Cleveland Cavaliers or his Miami Heat has been put to bed. In the last three seasons, the Atlanta Hawks (2015) and the Indiana Pacers (2014, 2013) were those unfortunate teams. Losing to James put those franchises in a tricky spot, not unlike the struggles faced by Eastern teams in the ’90s, when an annual trip by the Chicago Bulls to the N.B.A. finals was tentatively scheduled before a season started.

First it was Durant slipping a bounce pass to a rolling Serge Ibaka, nba 2k16 coins and the Congolese forward finished the play with a two-handed slam. Two minutes later, Westbrook drove left and found a rolling Steven Adams for a monster alley-oop dunk, which kept the Wizards at bay as the Thunder cruised to a 114-98 home victory. Those guys have played a lot of basketball and they’re very comfortable and do a good job of coming out of timeouts and trying to regroup,” Head Coach Billy Donovan said. “They get it back pretty quickly when we gather ourselves.

All season long, the Thunder has worked day by day to evolve on the offensive end and grow its repertoire. Not just to include others besides Durant and Westbrook more in the scoring column, but to open up the floor for its two dynamic scorers to be more efficient. “Pet plays” like the ones Durant and Westbrook can run for teammates to get them open, high percentage looks serve to force opponents like the Wizards to spend valuable time and energy worrying about every man on the floor, not just Durant and Westbrook.

It’s a lot harder to balance skill-based games, and one of the challenges comes from the difficulty of testing all possible skill combinations. If the game system is “interesting,” meaning that there are several skills that can interact with each other in a course of action, there’s a chance that some “combos” of skills are far more effective than others. If it’s extreme enough, this can cause game balance issues. One example of this is in Dungeons & Dragons 3.0, where the reworked “Haste” spell – which was intended to make higher-level melee characters moderately more deadly in combat.

Skill Specialization Imbalance: This issue is often a problem with unbounded skill systems. The game mechanics are normally balanced with the assumption that players will attempt a somewhat rounded character, and even make efforts to enforce it (sometimes with the imposition of an artificial level-based mechanic). But there’s always a risk that a player may create a paraplegic pantaphobic idiot-savant who can destroy worlds with mind. It’s really hard to create an interesting adventure that works for a character like that.

Paradox of Choice: Creating a new character for an unfamiliar system can be a frustrating in any sytem. nba 2k16 mt Trying to choose one of a dozen character classes in a class-based system can be hard enough. Trying to choose eight out of forty potential skills can be much worse, particularly when the player has no idea whether or not their favoring of the “Big Guns” skill might actually be nearly useless later in the game. (Yeah, I’ve been there…)

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