How to Acquire Guild Marks Fast and Easily in Neverwinter Module 15

Posted by myadmin on January 19, 2019 in Uncategorized |

Guild Marks are a currency gained by donating to the Stronghold Coffer. Guild Marks can be spent at the Stronghold Marketplace. The maximum amount of Guild Marks a player can have is 30,000. Guild Marks are persistent and any accrued, unspent Marks will stay with a Player if that Player leaves their Guild and joins another. This article will cover several useful ways to acquire Guild Marks in Neverwinter Module 15.

 

How to acquire Guild Marks in Neverwinter Module 15

Utilize the Double Events
The first way to earn guild marks is to utilize the Double Events. It might not be as easy however if your guild has strict weekly donation rules for their members. So make sure you don’t step on your guild leaders’ toes when holding the currency back for a Double Guild Mark event.
Surplus Equipment (Quartermaster Enchantments and M15 Epic Gear Pieces)
There are two ways to fill up the Surplus Equipment Coffer in Neverwinter Module 15/ first is to use Quartermaster’s Enchantment, Rank 8, which is great to acquire a large amount of Guild Marks over time. The bags they drop can be donated to the “Surplus” coffer and should land you about 50,000 GM on a double event.
The other way of filling up the Surplus Equipment Coffer are epic gear pieces in Module 15. Since those no longer can be salvaged to RAD, it makes most sense to stash them away for a Double Guild Mark event and then donate them. 92 turn into 30,000 Guild Marks. Considering that a few dungeons or hunts per day might already get you 8-10 pieces, it’s a relatively reliable way to get a substantial amounts of GMs.

Neverwinter Redzen Guide
Profession Resources
This way can only be used in Module 15. All profession resources can be donated into coffers and net Guild Marks in Module. Since you can run Gathering on many tons 24/7, this is effectively a way to turn Gold into some GMs. Most resources only net measly amounts however and endgame guilds and alliances have their Profession Supplies coffers capped or sealed off all the time anyway, making this merely an outside option. If you see an opening however, you can’t do wrong with throwing stuff you don’t need into a coffer.

Some players have also worked around full coffers by forming so-called “dummy guilds”. A group of five during a double event can create a guild, donate Profession Supplies (or Surplus Equipment) until the coffers are capped, delete the guild, and start over.

 

Daily Influence and Shards
Although doing your daily HEs and Shards is really boring, by log in the game every day and do some daily tasks can easily generate upwards 50,000 GM per double event and character. Running the Stronghold and the two easy skirmish and dungeon queues for shards is a 30-minute task, and really worth the effort. If you are sick of those daily tasks, you come buy Cheap Neverwinter Zen right from pointssale.com, the cheapest online in-game currency store.

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